RPG #1: Final Fantasy - A New Beginning

I went out and found the manual and map for Final Fantasy 1 in PDF format. I'm curious if I ever read through the game manual; I didn't own it as a kid. I vaguely remember that the video rental store had copies of the manuals they sent home with the game when you rented it. But, as a kid, if I had a manual for the game, I probably never bothered to look at it outside of being in a bind.

As an adult, reading through the manual of Final Fantasy was amazing. I don't remember what manuals were like; I guess they got fazed out over such a long period that I thought they were primarily lame pictures showing a map of what each button on the controller did. This was not that.

This manual acted as a walkthrough, really. When I started going through it, I assumed, "Oh, this is basically just the tutorial." I was expecting it to end essentially where the heroes crossed the bridge, but it goes on through a few dungeons; it even pointed out where the ring of mages was, which always felt like it was supposed to be a secret to me. It is half the game, realistically, but it seems REALLY far. 

The map that gets packed in shows most areas you need to go in the game; I appreciate the places for notes, though.

It also had 2 foldout inserts, each with information printed on both sides. In all,  you got an overworld map complete with points of interest marked; a map of all the early dungeons, probably coinciding with how far you go in the manual; a listing of all monsters, their stats, and weaknesses; and a list of all weapons, armors, and spells, as well as who can use each.

All in all, I was surprised by how in-depth all this pack-in information got. It would have felt very spoilery if I hadn't already known what was happening.

Forming a Party

I usually vary all my playthroughs of Final Fantasy and have done many combinations. This year, I wanted to do something a little more tame than all black belts, my favorite, for a group. Before looking at the manuals, I decided to do Fighter, Black Belt, White Mage, and Black Mage. The manual actually broke down some party combinations to help the reader. I found out this party was called "The Beginner." I thought the thief would be considered for that type of party over Black Belt, but Black Belt is a bit more straightforward, so I guess it makes sense.

I've been reading through Mirrorshades and thus have been into Cyberpunk lately. So, in honor of that genre, I decided to name my team Will (Black Mage), Phil (Blackbelt), Neal (Fighter), and Masa (White Mage) after some of the more prominent names in the genre. It worked out too, given the 4 character limit of all the words.

Once in the world, I followed the manual's order of playing through the game. Instead of heading straight to the first dungeon, we go to Castle Coneria and check it out. I even talked to more NPCs than I usually would.

The manual went to weirdly great lengths to explain to the user how to talk to people.

Most NPCs were extremely basic, usually saying things like "Please save the princess!" Many even say the same things as NPCs right next to them. The manual highlighted the Queen on the castle's first floor, though, so we visited her, not even remembering that she was there. Of course, she just wants me to save her daughter; we learn more about what is going on from the guard outside her door, saying she had locked herself in her room with grief. Though, we could go in easy enough. 

Another person wandering around the first floor mentions that Garland used to be a knight who turned on the king. Up the stairs, we head to the king, who indicates that Garland has taken his daughter to the Temple of the Fiends due north.

Save the Princess!

We leave the castle and enter the Town of Coneria outside the gates. We don't find much more helpful information from any town NPC, so we go to the shops to pick up supplies. We grab a rapier and chain mail for Neal, nunchakus for Phil, a dagger and cloth for Will, and a hammer and cloth for Masa. We then go to the magic stores where Masa learns Cure, and Will learns Fire, and then head north to get the princess.

Ooo la la! So riskay!

We make a beeline for the Temple of Fiends and go straight to where Garland stands in the center. Through a whirlwind of magic and steel, Garland meets his quick demise in only two rounds. The princess appears, and we speak with her, and we instantly find ourselves back in the throne room of Castle Coneria.

The king rightly thanks me and mentions completing a bridge to the north. We turn to the princess standing right next to me; she also thanks me and gives me a Lute as a reward. We do travel around the castle as the manual also made a point to mention that people's responses change after significant events, and sure enough, everyone goes from wanting me to find the princess to thanking me for the princes. There's not much need to talk to most NPCs, but I'll still give it a go and talk to one occasionally. Unfortunately, console RPGs in this generation don't have a ton of NPC interactions going on.

I look at our stats and see we are a short way away from a level so, bearing my newfound lute, we pipe my way into the wilderness and fight a few quick fights to get me to level 2 and then head back to Coneria where we stop at the Inn to get everyone back to full strength. We also go to the mage shops again and have Will learn Lit from the local Black Mage, thinking it may be helpful at some point.

Then, it's off to the bridge to receive the opening crawl.

Journey to the East

Again, following the manual's path, we head north past the bridge to a cave and find a witch surrounded by Fantasia-esque walking brooms. She indicates she needs an herb, but we also find chests with 2 Heal potions and a Pure potion. After a quick stop back in Coneria for a stay at the Inn, we finally head east to Pravoka.

Pravoka is an interesting town. Looking at the map, it looks like it was built on top of a lake for some reason, and it is currently under siege by a group of pirates. I find the pirates but walk right by them to the local armor shop, where we pick up gloves and a wooden shield for Neal, then turn around and head for a brawl with the pirates.

Is it a moat? Or a Lake?

The fight with the pirates is straightforward; it isn't intended to provide a challenge for the player. The battle consists of 9 pirates, each of which can be killed with a single hit by either Neal or Phil or even one of the mages if they are lucky. We quickly dispatch them and receive our reward of a ship that is located at the docks outside town.

However, we must enter our first bit of grinding before taking off in our newfound vehicle. There are a couple of things we want to get here before we leave. First, we need to get everyone to at least level 4. But we also need to attain enough money to buy a short sword for Neal and allow Will to learn Ice so that he has something extra to cast.

This bit of grinding proved to be difficult. You generally want to get a lot of ogres, but the ogres seemed to have other ideas and chose to avoid getting into any fights with us. Instead, we got a lot of wolves and iguanas and, unfortunately, a few deaths along the way.


After much effort, we get our levels, a short sword, and Neal gets Ice. Then we head out into our boat. Almost immediately we ran into a group of Kyzokus; I guess we should have been grinding in the ocean. Kyzokus are known as one of the better options for gold in the early game, but some other monsters in the deep can prove tough, so I decided to do Ogre hunting early. It was still a nice sight to see, and we quickly dispatched them and took my loot.

We continue back east in the ocean, deciding to grab a few more fights in the ocean, killing sharks and  more kyzokus, and then making a quick pit stop in Coneria at their cheap Inn to revitalize my crew before heading south in my ship, eventually find the Castle of Elf, as the manual calls it.

Entering the castle and exploring it a little bit, we find that the elfin prince sleeps. A villain named Astos attacked the elves and put a spell on the prince that only an herb can cure. We leave the castle and enter the neighboring town, called the equally inventive ElfLand, and take a look around. 

There is little information from any NPCs in town, and everything is pretty expensive, so we leave and spend a little more time grinding. We are a little more lucky this time around and can find a number of ogres to slay. We quickly get another level or two and get FIR2 for Will, caps for both Will and Masa, several heal and cure potions, as well as a cabin for the road.

It was a productive first couple of hours of the game. The manual indicates that we should head towards the Dwarf Cave next, which is an interesting side quest that I don't usually do in my playthroughs, so I look forward to doing that in our next entry.

Hours Played: 2

What I Play

This blog is about me cataloging the RPGs I play as I play them. To thoroughly do that, I must establish exactly what qualifies as a game I will pick up and play. I want to do this so that I am clear on what you can come to expect from this blog.

Let me start by saying what I am laying down is my opinions. Everyone has their own opinions. This is just what I am basing the blog around. And some might be a pretty hot take... in particular...

What do I consider an RPG anyway?

I've spent a lot of time over the last 15 or so years trying to nail down exactly what an RPG is. RPGs have become increasingly vague and hard to pin down because most genres have picked up many telltale signs of an RPG. For instance, most games have a story these days. There are a great many games that incorporate stats, loot, and levels. These are standard functions of modern games, but they don't tell us whether the game is an RPG.

It also matters to me how we qualify RPGs because I like RPGs and want to play them. I get very disappointed when I purchase a game and anticipate sitting down to an RPG only to find out that this isn't even remotely a game I want to play. A good case and point for me has always been Borderlands. I respect Borderlands a lot, but it isn't an RPG. It does many things an RPG does, but it isn't an RPG. And so much of what I do to qualify what a Roleplaying Game is comes down to defining it through the lens of what I know is not one. So here are my general rules:

  1. Characters have statistical characteristics that dictate their physical and/or mental attributes.
  2. These stats grow as the game progresses.
  3. The character executes commands by the player using the character's skills and abilities, not the player's. For clarification, I choose a character to attack an enemy's head, and the character uses its skills to hit. If I also have to aim or click really fast to actually hit the enemy, it no longer is an RPG. 
  4. Some semblance of a story must exist more than get to the end or save the princess. (A game can have save the princess be the primary storyline, but there needs to be more to the story than just that statement.)
  5. The player can make choices in the character's development.
I do think that rule #3 may upset some folks... I've gotten into arguments with Borderlands fans specifically. And look, I think Borderlands is a great game. It's just not an RPG. And that's OK.  

Game Selection

In addition to the standard of what makes an RPG, I have some additional conditions as to what I will and won't play:
  1. The game can be from any system I own: PC, Console, or handheld.
    1. No mobile-only games.
  2. The game itself must have been legally purchased. Emulation is fine as long as I actually own a copy.
    1. Availability Clause: For PC or digital-only console games, if it is 15 years of age or older and unavailable for purchase, emulating without ownership is OK.
  3. Included RPG sub-genres:
    1. Turn-Based
    2. Real-Time
    3. Action
    4. Tactics
    5. Strategy
    6. Western
    7. Japanese
  4. Excluded RPG sub-genres:
    1. Visual Novels
    2. MMOs/MUDs/MOOs
    3. RPG Maker. At least generally, I am going to avoid RPG Maker games. There are a few worth playing, and I won't go out of my way to figure out if a game was made using RPG Maker. This is more included as a catch-all so that I can feel free to not play the overload of RPG Maker games.
    4. Porn. I am OK with "Mature" games, but games designed around porn are not what I am willing to cover here.
  5. I will also exclude games with an original MSRP under $5, adjusted to the 2023 dollar. Another rule that won't likely be hard and fast geared to get rid of shovelware.
  6. The year a game is released will not be considered when selecting a game. I am not playing in chronological order.
  7. Franchises will be considered when selecting a game. If I start a game franchise, I will continue through the franchise in reasonably short order. I may, however, have non-franchise "break" games so I don't get overdone on a franchise by the end.
  8. Non-English Games are fine if there is an English Translation, or I magically learn other languages quickly.

RPG #1: Final Fantasy 1

"The name' Final Fantasy' was a display of my feeling that if this didn't sell, I was going to quit the games industry and go back to university. I'd have had to repeat a year, so I wouldn't have had any friends – it really was a 'final' situation."

-- 
Hironobu Sakaguchi, creator of Final Fantasy¹

Game: Final Fantasy
Developer: SquareSoft
Published: December 18, 1987
System: Famicom/NES

Sakaguchi was frustrated during the development of Final Fantasy. He felt like Squaresoft didn't believe in his game. He thought the team he was given could only create the game he wanted. And he didn't believe that there would be enough interest or support to get him a sequel to the game.

The guy sounds a lot like me.

He was wrong, of course. Well, at least about not getting a sequel and it being his Final Fantasy. In terms of sales, Final Fantasy 1 sold around 1.2 million units on the Nintendo Entertainment System. The franchise has sold over 180 million units, making it the 12th biggest franchise, and it is one of the few remaining franchises from the NES not owned by Nintendo. There have been 16 numbered entries into the series, several sequels to those entries, and spin-offs galore, including tactics games, MMOs, rhythm games, racing games, and fighting games. There have even been movies.

My History with Final Fantasy

The first Final Fantasy holds a special place in my heart. It was not the first game I played by far. It wasn't the first game that really got me addicted to video games either. It was the first game that completely changed my view of what video games could be.

I first played the game on a whim, as many games I played at the time. I went to the video rental store and looked at the games on the shelf that were there that Friday after school. Saw this new game on the shelf and said, why not? Paid my $2.50 for 3 days and 2 nights of Nintendo fun, brought it home, and kept the game for 2 weeks because I couldn't put it down, incurring late fees that I would likely be paying off for a month or longer. But it was worth it.

I was addicted.

Until I played Final Fantasy, I had been playing platformers like Super Mario Bros., Fast-paced games where you could finish a level in a few minutes. I had played Zelda previously, and it could be the cause of my continued desire to explore in video games. But you only got an overall sense of story in Zelda at the end. In reality, the game had an almost identical story to Mario. It just had a different method of unlocking that story.

Final Fantasy changed how I looked at games and forever changed the games I preferred. Going forward, when I went to the rental store, I would seek out titles providing stories and choices. It acted as a gateway into Strategy games as well, which has much of the complexity I was looking for out of RPG.

Over the past 10 years, I have realized that Final Fantasy has become so incredibly fundamental to my development as a gamer that I decided to return to it every year in December, usually coupled with other Final Fantasies and retro RPGs like Dragon Warrior.

Choices

Putting Final Fantasy into the toaster slot of your Nintendo Entertainment System, you find something entirely new in console RPGs of the time. A choice. What's this? You can have a party of 4! characters?! And you can choose their classes?! And their names!?! Dragon Warrior didn't have anything on this.

Characters chosen, I find myself in the game, in front of a town and a castle. Like Zelda, there is no clear direction yet. Again, choice. I could go to town, go to the castle, or ignore both and explore my surroundings! 

We decide to head north and talk to the King, only to find that the princess is in danger! We must head north to save her. Well, this sounds familiar enough. Along we go. A quick boss fight later, and we save the princess! The king rewards us and sends us off to the port town eastward. We head across the bridge and the credits role. Instead of ending the game, though, we have just begun.

Having credits at the beginning wasn't really done in video games, but became a mainstay of the series

And this is how we will begin this project of mine to play through as many RPGs as I can, fittingly, with the game that started it all. Thank you, Hironobu Sakaguchi, for sticking it out for one Final Fantasy.

Why I'm Doing This

This project won't be successful for me, and I blame Baldur's Gate 3 for rekindling my desire to do it.

The idea of this project is for me to play RPGs and lots of them. I love RPGs, it is my single most favoritest genre of video games, and I love video games. But I don't play them often, and I want to.

Moreover, I want to remember my thoughts on the games that I play. I have an excellent specific memory but a terrible general memory. As an example, the only reason that I know that I have seen "Thor: Dark World" is because I can remember that I can never remember it. This is actually why I know it is a bad movie, not because I have any thoughts on it, but because I know I have seen it more than once, and I *STILL* have no idea what it's about other than Thor is probably in it. It's a weird trait.

So, for a long time, I've wanted to log what I play (and what I watch and do, but that's a different topic). To take notes about it while I'm playing it, rate the thing I am playing, and explain the rating. So, at the very least, in 10 years from now, when my memory is bound to be even worse, I can go back and read my experiences playing it and be like, "Oh Yeah! That's what Baldur's Gate was all about!"

The Baldur's Gate Dillemma

In addition, I enjoy playing through franchises. And this brings me to why I blame Baldur's Gate 3. I bought Baldur's Gate 3, why wouldn't I. I even started it. But even though I recognize that this game is clearly designed with someone who has never played 1 & 2 in mind because most modern gamers are too young to play those games, I can't help but want to be better versed with what happened in those games. While I remember playing them (well, I remember playing 1, but I am unsure of 2), I only remember specific mechanics. I remember that BG1 was one of the first RPGs that started to leave turn-based behind, and the method they used was a pause feature that lets you pause the action so that you could queue up your actions, giving you a bit of the best of both worlds.

Of course, I now want to go back and play Baldur's Gate 1 and 2 before I play 3. It is very disheartening and leaves me not wanting to play any of them. Because what happens if I do that and 10 years from now, 4 comes out, and we will be back in this situation all over again. With the concept of this blog, I can go look back at previous notes and only feel the need to fully replay them if I want to!

The RPG Playthrough Blog

I will admit that this isn't a new concept for me. I've had RPGComplex.com registered for years. The idea began a decade ago. A coworker of mine and I always talked about RPGs heavily while at work. And we both frequented RPGAddict. 

One day, he was like, "I really want to go back and play through Morrowind and Oblivion." Then we discussed why not play through all of them. Those first couple get ignored a lot. We could blog about it independently and make a podcast where we sit and talk about our adventures playing through the games, not unlike what RPGAddict does.

Well, that never really worked out between us. Trying to get two grown adults to get together and chit-chat periodically about games was a difficult thing to plan. But the seeds of the idea have remained ever since. I have made a minor attempt at a blog before, tried to tie the concept into YouTube channels and Game Streams, and stopped for various reasons.

Heck, I actually did have a blog where I chronicled my adventures in Asheron's Call. That blog lasted a while until I quit the game and, for the time, probably had a decent following.

Can I make it Work?

Will this time be different? Well... I don't know. Maybe? 

What I want to do here is simplify things. Worry about "rules" less; they will be around, but maybe not as much as I had done before. I want to keep the pressure on myself low. I want to keep ratings easy. And even the idea of blogging is supposed to be more accessible instead of setting up a custom site, YouTube channel, or whatever. I'm creating a reasonably standard blog on a hosted site, and if I continue, I will update it as I go with things I may want that improve everything.

But most importantly. I want to play RPGs again because they spark joy. This method will allow me to remember what I did and push me to keep it up. Whether anyone joins me or not doesn't matter. I literally need to do this for me.